An illustration of two cells of a film strip. Video. An illustration of an audio speaker. Audio An illustration of a 3.5" floppy disk. Solar System Collection; Ames Research Center; Software. Internet Arcade Console Living Room. Kerbal Space Program - Interstellar Quest - Episode 2 by Scott Manley. Publication date 2013-11-08
An illustration of two cells of a film strip. Video. An illustration of an audio speaker. Audio An illustration of a 3.5" floppy disk. Kerbal Space Program - Interstellar Quest - Episode 50 - Power Grid Upgrades so we''re building a series of solar power stations designed to live in close solar orbit, and upgrading our existing assets
Ions might work for you, since TWR is basically a non-issue in solar orbit. Shouldn''t even matter if you have to take a while to recharge batteries out at Jool. A hybrid system using LFO and fuel cells to recharge batteries gets pretty good ISP, too.
I like to set them to open with an action group. In the VAB at the top of the interface there are three blue tabs. The center one switches you to action group mode. Select action group 1, click on your solar panel, and click ''toggle solar panel'' (or some such) to add this command to the AG. Then in flight, you can tap 1 to open and close your
Drain sequence is Fuel cell part first, then pod, then tanks drain but with no charging into pod. So even while the fuel cells are supposedly working (in which the 4 fuel cells in unison should be generating more charge than the
Usage. The Fuel Cell uses a small amount of liquid fuel and oxidizer to generate electric charge. When active, one fuel cell will drain a FL-T100 Fuel Tank in around 7.4 hours, and will empty a Rockomax Jumbo-64
Don''t forget you need at a minimum 2 solar panels, the communication, and a mystery goo. Leave it on the surface and it will generate and send back science (as long as you have a good signal). I''m still not a master of this stuff, but I got a steady stream of science that auto-generates.
At least that is what my knowledge of solar cells would lead me to believe. But like K^2 and VirtualCLD said, an ideal cell is basically a diode capable of passing a constant current, so if you were able to cool your solar cell you would reach a maximum current of Isc by connecting the terminals or a maximum voltage Voc by simply applying light.
So one fuel cell used about 3/4 of a T400 and since there are two fuel cells it takes about one and half T400 to transmit one goo experiment. edit2: Okay, I did another test with same rig, but this time using full power.
Teeny tiny introduction: Had to go with a new career as 0.25 was released, but unlike my previous two write-ups this time I won''t cover all the early stuff happening around
Don''t forget you need at a minimum 2 solar panels, the communication, and a mystery goo. Leave it on the surface and it will generate and send back science (as long as you have a good signal).
The other is interstellar objects from outside our solar system. Loeb continued: "I''m not after recruiting thousands of people with their cell phones looking at the sky, we want a large telescope more than 10cm in size
Usage. The Fuel Cell uses a small amount of liquid fuel and oxidizer to generate electric charge. When active, one fuel cell will drain a FL-T100 Fuel Tank in around 7.4 hours, and will empty a Rockomax Jumbo-64 Fuel Tank in about 79 days. The Fuel Cell produces 400 electric charge per unit of rocket fuel (0.45 units of liquid fuel, 0.55 units of oxidizer) it consumes.
Usage. One panel creates enough energy to keep one IX-6315 "Dawn" Electric Propulsion System at maximum thrust and a distance to Kerbol similar to that of Kerbin, under the premise that it is able to orient itself
1. RTGs, they''re inside the J.E.B.E.D.I.A.H. engine. The Bilfred Docking section has solar panels but those were just to power it during during orbit and rendezvous. 2. It''s
The Kerbol System is the planetary system in which Kerbal Space Program takes place, as well as the first explorable planetary system in Kerbal Space Program 2 has Kerbol as the central body which is orbited by 5 planets and 2 dwarf
Solar Science (SOL) Salutations! May the sunlight always be upon you! This science addon adds two Deep Space Solar Experiments (STEREO and SOHO) to Kerbal Space Program.
Kerbal Space Program 1 ; KSP1 Mods ; KSP1 Mod Development ; KSP1 Modelling and Texturing Discussion [SOLVED] Solar Wing Animation Help - Constraining Solar
Try hooking up the ion engines to fuel cells for electricity. You''ll need to do some calculations about how much fuel to bring, but the fuel cells are actually remarkably efficient. I think that ion engines running on electricity from fuel cells end up having a higher effective Isp (counting LF/O consumed by the fuel cells) than nukes.
I was wondering whether you had some bizarre build with panels hanging off some part that really doesn''t support solar cell attachment, but sticking them to a fuel tank is a pretty standard thing to do. The fact that the panels show zero
Hello everyone! I''m Upsilon. Submarines in KSP 1.0.5 are easy. The hard part, to put it simply, is making good submarines. Now, I know what you''re thinking, namely: "But I''ve created some submarines that go up and down nicely, and I think they''re pretty good!" Well, even though these subs work, I...
Wow - 50 episodes? Well I need more wireless power to support my mission, so we''re building a series of solar power stations designed to live in close solar orbit, and
Solar cells are crystals, and when broken cannot be fixed. There are mods which allow repair of things, but I disagree about it needing to be stock. There is already a mod which addresses this, called Kerbal Krash Systems. It also includes the ability to repair damaged parts. KKS repairs are based on an engineer''s level, higher level
It states that no more than 33.7% of the energy of sunlight can be extracted by a single solar cell. Most common solar cells have the potential to extract 32% of the
I have been wanting to perform a grand tour of the real solar system for quite some time now. After weeks of trial and error, I finally built a craft that is capable of visiting every planet and moon in the solar system. It was quite a challenge
These modules are an alternative to solar panels, also offering way better weight and endurance than batteries. They are set to last for 14 (Kerbin) days, so they should be useful for missions
The NFSolar errors are usually caused by missing the "Near Future Solar Core" package on CKAN. However my bet is that CKAN believes this is installed. Here''s how that
Hi all. I have the problem. Quest is to build orbital station for 19 kerbals then place it on solar orbit (at stable orbit station should have 6000 fuel) and one more condition "Place 3 kerbals with tourist prof. on the station" First I make station with 20 seats take additional contract with 5 t...
Kerbal Space Program 1 ; KSP1 Discussion ; fuel cell powered lab. fuel cell powered lab. By omelaw March 1, 2016 in KSP1 Discussion. Share A fairly large battery and either some RTGs or solar cells to charge is how I tend to do it. You could use a fuel cell but the mining and fuel production gear is probably going to be off-putting. Quote;
The OX-4L 1x6 deploys a 1×6 solar cell layout. There is also a OX-4W 2x3 version available with a 2x3 layout. These panels generate electric charge only on extended state and directly
My bigger question is how to optimally place solar panels & which (3x2 or 1x6 or just cover the fuel tank with 1x1 panels?) so that they could be conveniently deployed and get
Once I figured out that it was EVA construction that was the cause, I was very twitchy about doing anything except docking parts that were all launched after the contract was accepted.. Since then I believe the rules are: Docking a vessel
An illustration of two cells of a film strip. Video. An illustration of an audio speaker. Audio An illustration of a 3.5" floppy disk. Solar System Collection; Ames Research Center; Software. Internet Arcade Console Living Room. Kerbal Space Program - The Interstellar Quest - Episode 1 by Scott Manley. Publication date 2013-11-04
1.077 tons pad weight, complete with ASAS, probe core, 40 static solar panels, 4x1k batteries, and com stick. TWR: 28.something (Luvodicus Super Atomic), 0-orbit in 24 seconds. My standard build for KSO comsats, though I may end up dropping the ASAS unit if the probe core has enough torque...
From Kerbal Space Program Wiki. Jump to: navigation, search. → Main article: Solar panel. Pages in category "Solar panels" The following 9 pages are in this category, out of 9 total. G. Gigantor XL Solar Array; O. OX-10C Photovoltaic Panels; OX-10L 1x5 Photovoltaic Panels; OX-4L 1x6 Photovoltaic Panels;
The SP-10C is a deployable solar panel with a unique circular shape. These panels generate electric charge only when extended and directly illuminated by the light of
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